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Bobbin Lane Games presents

Stitchwick

A hand-made adventure about a small ball of yarn who unravels a little of themself to swing, tie and mend a quilted world back together.

PC and consoles · Spring 2027

Follow the thread

Chapter one · The thread

The quilt is coming apart at the seams.

Something has been unpicking the Quilted Kingdom, stitch by stitch. Wick, a small ball of madder wool with two odd button eyes, sets out with the only tool they have: themself. Every trick in the game is one length of thread.

  1. 01

    Swing

    Hook a strand of yourself on any sewn-on button and swing across gaps, over moth swarms and through the open loops of a knitted forest.

    Costs about 3 cm of Wick

  2. 02

    Tie

    Knot two things together. Bridges, drawbridges, runaway kites, a stubborn felt goat. Knots hold until you pull them loose again.

    Costs about 5 cm of Wick

  3. 03

    Mend

    Run a seam along a tear and the world stitches itself shut in front of you: paths close, rivers find their banks, houses stand back up.

    Gives back what it costs

  4. 04

    Unravel

    Tug a loose thread in the world and whole hillsides come undone. Shortcuts, secret rooms and the odd regret live underneath.

    Free, but mind what you pull

The catch: you are the thread.

Every centimetre you spend makes Wick a little smaller, a little lighter and a lot easier to blow away. Mend what you broke to wind yourself back up. Run out entirely and Wick rolls home to Nan's sewing tin to be rewound.

Chapter two · The Quilted Kingdom

Five regions, one very old quilt.

  1. Region 01

    Gingham Downs

    Picnic-cloth hills and cotton-reel windmills where Wick learns to swing. The gentlest place in the kingdom, and the first to start fraying.

    New trick Swing

  2. Region 02

    Corduroy Canyon

    Ridged rust walls, a long way down and a wind that whistles through the wales. Tie your own bridges, and trust the knot.

    New trick Tie

  3. Region 03

    Denim Deep

    An indigo sea with copper rivets for bubbles and a back pocket the size of a cathedral. Mend the torn seabed before the tide pulls the seam wider.

    New trick Mend

  4. Region 04

    Knitwood

    Cable-knit trunks and pom-pom canopies, so dense the light comes through in purl. Pull the right loose end and the forest floor drops away.

    New trick Unravel

  5. Region 05

    The Attic Loom

    Up the spindle stairs, under the rafters, where the great wheel turns and the moths keep their hours. Everything that came undone ends up here.

    Final region All four tricks

  6. The Quilted Kingdom

    Regions
    5
    Levels
    46
    Loose threads to find
    212
    Wicks
    1

    Hand-quilted in Wexmoor

Chapter three · The cast

Button eyes, every one of them.

Five hand-made characters, each sewn first as a real plush on the studio table, then rebuilt stitch for stitch in the game. Turn a tag over to read its care label.

  • Wick

    The mender

    Wick

    Made of
    About 40 m of madder wool
    Good at
    Swinging, knots, not giving up
    Afraid of
    Scissors, cats, tumble driers
  • Nan Prickle

    Keeper of the pins

    Nan Prickle

    Made of
    Brown felt, sawdust, 31 pins
    Good at
    Rewinding Wick, stern advice
    Afraid of
    Magnets, misplaced glasses
  • Sir Thimbleton

    Knight of the reel

    Sir Thimbleton

    Made of
    One cotton reel, one thimble, pride
    Good at
    Jousting, opening jam jars
    Afraid of
    Rust, being called "small"
  • Sock

    Very good dog, player two

    Sock

    Made of
    One odd sock, two odd buttons
    Good at
    Fetching thread, couch co-op
    Afraid of
    The washing machine (fair)
  • Frayne

    The unpicker

    Frayne

    Made of
    Moth wings, old lace, a seam ripper
    Good at
    Undoing things, being misunderstood
    Afraid of
    Cedar, mothballs, the light

From the playtest table

“I meant to play ten minutes.”

  • I spent twenty minutes swinging around the Gingham Downs before I noticed I'd been mending the hills the whole time.

    Ada, playtester, session 4

  • My son played Sock. He mostly barked. It was the best co-op evening we've had all year.

    Tomas, playtester, session 9

  • When Wick got tiny I genuinely panicked. Then I sewed a whole bridge back and felt like a giant.

    Priya, playtester, session 12

Loose thread. Go on, give it a tug.

The collector's edition

The Sewing Box edition

A real sewing tin, packed the way Nan would pack it. 3,000 numbered tins, and that's all of them.

Chapter four · Editions

Pick your pattern.

Pre-orders open the day we announce a date. Sign up for launch news and you'll hear before anyone else, which matters for the tins.

  • Standard

    $24

    • The full game
    • Couch co-op as Sock
    • Every free update, including the winter festival chapter
  • Deluxe digital

    $32

    • Everything in Standard
    • The soundtrack, 24 tracks
    • The Pattern Book as a digital artbook
    • Wick in a gingham scarf
  • 3,000 numbered tins

    Sewing Box edition

    $89

    • A 20 cm Wick plush, hand-finished
    • Embroidered iron-on patch
    • 144-page Pattern Book artbook, cloth-bound
    • A map of the kingdom printed on cotton
    • Soundtrack on cassette and download
    • Everything in Deluxe digital
    Hear when tins go on sale

Chapter five · Behind the seams

Music and the dev diary.

Dev diary · No. 7 · 12 minute read

How we sew a level with real thread

Every level starts as a real quilt square on our studio table. We pin it, play it with paper cut-outs, unpick what doesn't work, and only then rebuild it in the engine. This month: the square that took eleven tries, and why the Knitwood is knitted on bigger needles than the rest of the world.

Get the diary in your inbox
  • No. 6 Teaching a ball of yarn to jump
  • No. 5 Frayne isn't the villain (exactly)
  • No. 4 Recording a sewing machine at midnight

Press kit

The fact sheet, sewn in.

Bobbin Lane Games is seven people, a studio cat and a very full button jar in Wexmoor. Stitchwick is our second game and the first one we've made by hand twice. Key art, character turnarounds and trailer files are available to press and creators on request.

Press and creators: press@bobbinlane.example

Stitchwick

Developer
Bobbin Lane Games, Wexmoor
Release
Spring 2027
Platforms
PC and consoles
Genre
Cozy adventure-platformer
Players
1, or 2 in couch co-op
Length
About 9 hours; 14 to mend everything
Languages
English, French, German, Spanish, Japanese
Price
From $24

Made with care in Wexmoor · Do not tumble dry

Loose ends

Questions, answered.

When does Stitchwick come out?

Spring 2027 on PC and consoles. We'll announce the exact date, and open pre-orders, to the launch news list first.

Which consoles, exactly?

We'll name them closer to launch, once each version runs as smoothly as the PC one. If your favourite isn't on the first list, we're not done sewing.

Can I play with someone else?

Yes. A second player can drop in on the same couch at any time as Sock, who can fetch thread, hold knots and bark at moths. There's no online play.

Is it hard?

It's gentle by default and has a tougher "Tight Weave" mode for later. Snag-free mode removes falls entirely, and every timed jump can be slowed down. None of it locks you out of anything.

What about accessibility?

Full control remapping, one-button swinging, subtitles with speaker colours, and colour-blind-safe threads: every thread colour also has its own stitch pattern, so you never have to tell red from green.

Will there be a demo?

A free demo of the Gingham Downs arrives this winter. Saves carry over to the full game.

Launch news

Get a letter when the quilt is finished.

One email when we announce the date, one when pre-orders open, and the dev diary once a month if you want it. Never more than that.

Sample site · See our work